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7 days to die trader out of place9/26/2023 The XP comes from going to the POI and fighting zeds, scavenging, etc. There should be zero XP gain for completing missions. Traders offer too much in the way of rewards and they always offer certain items once you complete a certain number of missions - such as the guaranteed bicycle which makes it basically pointless to try to make one. Double looting may be considered by some to be "cheesy" but the developers have not taken any steps to prevent players from doing it, such as not completely re-setting the POI when we trigger quests. You can somewhat mitigate this by dropping the loot percentage to 25 or 50 percent, or you can choose to use traders sparingly, but keep in mind that on standard loot settings this abundance of loot and the ability to re-set a POI and double loot it is clearly what the developers intend as the normal gameplay experience. The other issue with this is that the loot at the end of most POIs is too good and in tier 3+ there's too much of it. Yes, you can double loot any POI re-sets with missions and it's not just loot from containers that's doubled because you can scavenge every single thing inside and it all comes back when you hit that yellow exclamation point to start the mission. You can buy almost anything you need from them even though there is some RNG involved in determining their supplies and you can run missions over and over to gain xp and dukes very easily. Even without the perks that boost traders I think that traders are currently better than they should be.
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